public final class Steepest extends Object
Constructor and Description |
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Steepest(SlidingBuffer<?> buffer,
WatershedEncoding encoder,
boolean do3D,
boolean bigNeighborhood,
Optional<ObjectMask> objectMask)
Create for a specific buffer.
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public Steepest(SlidingBuffer<?> buffer, WatershedEncoding encoder, boolean do3D, boolean bigNeighborhood, Optional<ObjectMask> objectMask)
buffer
- the buffer.encoder
- do3D
- bigNeighborhood
- if true, use 8-Connectivity instead of 4 in 2D, and 26-connectivity
instead of 6 in 3D, as per NeighborhoodFactory
.objectMask
- public int steepestDescent(Point3i point, int val, int indxBuffer)
Copyright © 2010–2023 Owen Feehan, ETH Zurich, University of Zurich, Hoffmann-La Roche. All rights reserved.